AI Insights · Timothy · April 2022
Top 5 Match 3 Games on iOS in Dominican Republic – Q1 2022
Discover the performance trends of the top 5 Match 3 games on iOS in the Dominican Republic during Q1 2022, with insights on downloads, revenue, and active users.
The first quarter of 2022 saw interesting performance trends among the top 5 Match 3 games on iOS in the Dominican Republic. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Shoot Bubble - Bubble Shooter by FLYYES TECHNOLOGY PTE. LTD. experienced notable growth in downloads, peaking at 940 downloads in the week of February 21. Weekly active users also showed a positive trend, increasing from around 487 at the start of the quarter to 1.2K by the end of March. Revenue for this game was relatively low, with the highest recorded weekly revenue being around $66 in late February.
Bubble Witch 3 Saga from King had a consistent performance in terms of active users, maintaining a range between 2.5K and 3.7K throughout the quarter. Weekly downloads started strong with 647 in the first week of January but gradually decreased to 175 by the end of March. Revenue showed minor fluctuations, peaking at $91 in the last week of December and averaging around $50-$80 in subsequent weeks.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd saw a significant spike in downloads mid-quarter, reaching 584 in the week of February 21. Active users followed a similar trend, peaking at 939 in the same week. Revenue remained modest, with the highest weekly revenue being $82 at the end of January.
Bubble Rainbow - Shoot & Pop from Blackout Lab SL had a steady performance in terms of downloads and active users. Weekly downloads ranged from 75 to 372 during the quarter, while active users peaked at 749 in early January. Revenue was negligible throughout the quarter.
Lastly, Shoot Bubbles - Bubble Pop by IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED saw a moderate number of downloads, peaking at 226 in the first week of January. Active users showed a slight decline over the quarter, starting at 378 and ending at 291. This game did not generate any significant revenue.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.